// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SequenceCameraShake.h" #ifdef TEMPLATESEQUENCE_SequenceCameraShake_generated_h #error "SequenceCameraShake.generated.h already included, missing '#pragma once' in SequenceCameraShake.h" #endif #define TEMPLATESEQUENCE_SequenceCameraShake_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USequenceCameraShakePattern ********************************************** struct Z_Construct_UClass_USequenceCameraShakePattern_Statics; TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_USequenceCameraShakePattern_NoRegister(); #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSequenceCameraShakePattern(); \ friend struct ::Z_Construct_UClass_USequenceCameraShakePattern_Statics; \ static UClass* GetPrivateStaticClass(); \ friend TEMPLATESEQUENCE_API UClass* ::Z_Construct_UClass_USequenceCameraShakePattern_NoRegister(); \ public: \ DECLARE_CLASS2(USequenceCameraShakePattern, UCameraShakePattern, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/TemplateSequence"), Z_Construct_UClass_USequenceCameraShakePattern_NoRegister) \ DECLARE_SERIALIZER(USequenceCameraShakePattern) #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ USequenceCameraShakePattern(USequenceCameraShakePattern&&) = delete; \ USequenceCameraShakePattern(const USequenceCameraShakePattern&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(TEMPLATESEQUENCE_API, USequenceCameraShakePattern); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USequenceCameraShakePattern); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USequenceCameraShakePattern) \ TEMPLATESEQUENCE_API virtual ~USequenceCameraShakePattern(); #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_20_PROLOG #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h_25_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USequenceCameraShakePattern; // ********** End Class USequenceCameraShakePattern ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h PRAGMA_ENABLE_DEPRECATION_WARNINGS