// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "UI/SynthKnobStyle.h" #ifdef SYNTHESIS_SynthKnobStyle_generated_h #error "SynthKnobStyle.generated.h already included, missing '#pragma once' in SynthKnobStyle.h" #endif #define SYNTHESIS_SynthKnobStyle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSynthKnobStyle *************************************************** struct Z_Construct_UScriptStruct_FSynthKnobStyle_Statics; #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Public_UI_SynthKnobStyle_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSynthKnobStyle_Statics; \ SYNTHESIS_API static class UScriptStruct* StaticStruct(); \ typedef FSlateWidgetStyle Super; struct FSynthKnobStyle; // ********** End ScriptStruct FSynthKnobStyle ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Public_UI_SynthKnobStyle_h // ********** Begin Enum ESynthKnobSize ************************************************************ #define FOREACH_ENUM_ESYNTHKNOBSIZE(op) \ op(ESynthKnobSize::Medium) \ op(ESynthKnobSize::Large) \ op(ESynthKnobSize::Count) enum class ESynthKnobSize : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SYNTHESIS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESynthKnobSize ************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS