// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "UI/Synth2DSliderStyle.h" #ifdef SYNTHESIS_Synth2DSliderStyle_generated_h #error "Synth2DSliderStyle.generated.h already included, missing '#pragma once' in Synth2DSliderStyle.h" #endif #define SYNTHESIS_Synth2DSliderStyle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSynth2DSliderStyle *********************************************** struct Z_Construct_UScriptStruct_FSynth2DSliderStyle_Statics; #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Public_UI_Synth2DSliderStyle_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSynth2DSliderStyle_Statics; \ SYNTHESIS_API static class UScriptStruct* StaticStruct(); \ typedef FSlateWidgetStyle Super; struct FSynth2DSliderStyle; // ********** End ScriptStruct FSynth2DSliderStyle ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Public_UI_Synth2DSliderStyle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS