// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SourceEffects/SourceEffectDynamicsProcessor.h" #ifdef SYNTHESIS_SourceEffectDynamicsProcessor_generated_h #error "SourceEffectDynamicsProcessor.generated.h already included, missing '#pragma once' in SourceEffectDynamicsProcessor.h" #endif #define SYNTHESIS_SourceEffectDynamicsProcessor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FSourceEffectDynamicsProcessorSettings; // ********** Begin ScriptStruct FSourceEffectDynamicsProcessorSettings **************************** struct Z_Construct_UScriptStruct_FSourceEffectDynamicsProcessorSettings_Statics; #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSourceEffectDynamicsProcessorSettings_Statics; \ SYNTHESIS_API static class UScriptStruct* StaticStruct(); struct FSourceEffectDynamicsProcessorSettings; // ********** End ScriptStruct FSourceEffectDynamicsProcessorSettings ****************************** // ********** Begin Class USourceEffectDynamicsProcessorPreset ************************************* #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h_121_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetSettings); struct Z_Construct_UClass_USourceEffectDynamicsProcessorPreset_Statics; SYNTHESIS_API UClass* Z_Construct_UClass_USourceEffectDynamicsProcessorPreset_NoRegister(); #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h_121_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSourceEffectDynamicsProcessorPreset(); \ friend struct ::Z_Construct_UClass_USourceEffectDynamicsProcessorPreset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SYNTHESIS_API UClass* ::Z_Construct_UClass_USourceEffectDynamicsProcessorPreset_NoRegister(); \ public: \ DECLARE_CLASS2(USourceEffectDynamicsProcessorPreset, USoundEffectSourcePreset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Synthesis"), Z_Construct_UClass_USourceEffectDynamicsProcessorPreset_NoRegister) \ DECLARE_SERIALIZER(USourceEffectDynamicsProcessorPreset) #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h_121_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ SYNTHESIS_API USourceEffectDynamicsProcessorPreset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USourceEffectDynamicsProcessorPreset(USourceEffectDynamicsProcessorPreset&&) = delete; \ USourceEffectDynamicsProcessorPreset(const USourceEffectDynamicsProcessorPreset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(SYNTHESIS_API, USourceEffectDynamicsProcessorPreset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USourceEffectDynamicsProcessorPreset); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USourceEffectDynamicsProcessorPreset) \ SYNTHESIS_API virtual ~USourceEffectDynamicsProcessorPreset(); #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h_118_PROLOG #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h_121_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h_121_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h_121_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h_121_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USourceEffectDynamicsProcessorPreset; // ********** End Class USourceEffectDynamicsProcessorPreset *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectDynamicsProcessor_h // ********** Begin Enum ESourceEffectDynamicsProcessorType **************************************** #define FOREACH_ENUM_ESOURCEEFFECTDYNAMICSPROCESSORTYPE(op) \ op(ESourceEffectDynamicsProcessorType::Compressor) \ op(ESourceEffectDynamicsProcessorType::Limiter) \ op(ESourceEffectDynamicsProcessorType::Expander) \ op(ESourceEffectDynamicsProcessorType::Gate) \ op(ESourceEffectDynamicsProcessorType::UpwardsCompressor) \ op(ESourceEffectDynamicsProcessorType::Count) enum class ESourceEffectDynamicsProcessorType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SYNTHESIS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESourceEffectDynamicsProcessorType ****************************************** // ********** Begin Enum ESourceEffectDynamicsPeakMode ********************************************* #define FOREACH_ENUM_ESOURCEEFFECTDYNAMICSPEAKMODE(op) \ op(ESourceEffectDynamicsPeakMode::MeanSquared) \ op(ESourceEffectDynamicsPeakMode::RootMeanSquared) \ op(ESourceEffectDynamicsPeakMode::Peak) \ op(ESourceEffectDynamicsPeakMode::Count) enum class ESourceEffectDynamicsPeakMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SYNTHESIS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESourceEffectDynamicsPeakMode *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS