// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "StateTreeSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeStateTreeSettings() {} // ********** Begin Cross Module References ******************************************************** DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeSettings(); STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeSettings_NoRegister(); UPackage* Z_Construct_UPackage__Script_StateTreeModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UStateTreeSettings ******************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UStateTreeSettings; UClass* UStateTreeSettings::GetPrivateStaticClass() { using TClass = UStateTreeSettings; if (!Z_Registration_Info_UClass_UStateTreeSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("StateTreeSettings"), Z_Registration_Info_UClass_UStateTreeSettings.InnerSingleton, StaticRegisterNativesUStateTreeSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UStateTreeSettings.InnerSingleton; } UClass* Z_Construct_UClass_UStateTreeSettings_NoRegister() { return UStateTreeSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UStateTreeSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Default StateTree settings\n */" }, { "DisplayName", "StateTree" }, { "IncludePath", "StateTreeSettings.h" }, { "ModuleRelativePath", "Public/StateTreeSettings.h" }, { "ToolTip", "Default StateTree settings" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoStartDebuggerTracesOnNonEditorTargets_MetaData[] = { { "Category", "StateTree" }, { "Comment", "/**\n\x09 * Editor targets relies on PIE and StateTreeEditor to start/stop traces.\n\x09 * This is to start traces automatically when launching Standalone, Client or Server builds. \n\x09 * It's also possible to do it manually using 'statetree.startdebuggertraces' and 'statetree.stopdebuggertraces' in the console.\n\x09 */" }, { "ModuleRelativePath", "Public/StateTreeSettings.h" }, { "ToolTip", "Editor targets relies on PIE and StateTreeEditor to start/stop traces.\nThis is to start traces automatically when launching Standalone, Client or Server builds.\nIt's also possible to do it manually using 'statetree.startdebuggertraces' and 'statetree.stopdebuggertraces' in the console." }, }; #endif // WITH_METADATA // ********** Begin Class UStateTreeSettings constinit property declarations *********************** static void NewProp_bAutoStartDebuggerTracesOnNonEditorTargets_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoStartDebuggerTracesOnNonEditorTargets; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UStateTreeSettings constinit property declarations ************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UStateTreeSettings_Statics // ********** Begin Class UStateTreeSettings Property Definitions ********************************** void Z_Construct_UClass_UStateTreeSettings_Statics::NewProp_bAutoStartDebuggerTracesOnNonEditorTargets_SetBit(void* Obj) { ((UStateTreeSettings*)Obj)->bAutoStartDebuggerTracesOnNonEditorTargets = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UStateTreeSettings_Statics::NewProp_bAutoStartDebuggerTracesOnNonEditorTargets = { "bAutoStartDebuggerTracesOnNonEditorTargets", nullptr, (EPropertyFlags)0x0010000000014001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UStateTreeSettings), &Z_Construct_UClass_UStateTreeSettings_Statics::NewProp_bAutoStartDebuggerTracesOnNonEditorTargets_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoStartDebuggerTracesOnNonEditorTargets_MetaData), NewProp_bAutoStartDebuggerTracesOnNonEditorTargets_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UStateTreeSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStateTreeSettings_Statics::NewProp_bAutoStartDebuggerTracesOnNonEditorTargets, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeSettings_Statics::PropPointers) < 2048); // ********** End Class UStateTreeSettings Property Definitions ************************************ UObject* (*const Z_Construct_UClass_UStateTreeSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, (UObject* (*)())Z_Construct_UPackage__Script_StateTreeModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UStateTreeSettings_Statics::ClassParams = { &UStateTreeSettings::StaticClass, "StateTree", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UStateTreeSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeSettings_Statics::PropPointers), 0, 0x000800A6u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UStateTreeSettings_Statics::Class_MetaDataParams) }; void UStateTreeSettings::StaticRegisterNativesUStateTreeSettings() { } UClass* Z_Construct_UClass_UStateTreeSettings() { if (!Z_Registration_Info_UClass_UStateTreeSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStateTreeSettings.OuterSingleton, Z_Construct_UClass_UStateTreeSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UStateTreeSettings.OuterSingleton; } UStateTreeSettings::UStateTreeSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UStateTreeSettings); UStateTreeSettings::~UStateTreeSettings() {} // ********** End Class UStateTreeSettings ********************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h__Script_StateTreeModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UStateTreeSettings, UStateTreeSettings::StaticClass, TEXT("UStateTreeSettings"), &Z_Registration_Info_UClass_UStateTreeSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStateTreeSettings), 112543682U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h__Script_StateTreeModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h__Script_StateTreeModule_1836306733{ TEXT("/Script/StateTreeModule"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h__Script_StateTreeModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h__Script_StateTreeModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS