// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "StateTreeSchema.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeStateTreeSchema() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeSchema(); STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeSchema_NoRegister(); UPackage* Z_Construct_UPackage__Script_StateTreeModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UStateTreeSchema ********************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UStateTreeSchema; UClass* UStateTreeSchema::GetPrivateStaticClass() { using TClass = UStateTreeSchema; if (!Z_Registration_Info_UClass_UStateTreeSchema.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("StateTreeSchema"), Z_Registration_Info_UClass_UStateTreeSchema.InnerSingleton, StaticRegisterNativesUStateTreeSchema, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UStateTreeSchema.InnerSingleton; } UClass* Z_Construct_UClass_UStateTreeSchema_NoRegister() { return UStateTreeSchema::GetPrivateStaticClass(); } struct Z_Construct_UClass_UStateTreeSchema_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Schema describing which inputs, evaluators, and tasks a StateTree can contain.\n * Each StateTree asset saves the schema class name in asset data tags, which can be\n * used to limit which StatTree assets can be selected per use case, i.e.:\n *\n *\x09UPROPERTY(EditDefaultsOnly, Category = AI, meta=(RequiredAssetDataTags=\"Schema=StateTreeSchema_SupaDupa\"))\n *\x09UStateTree* StateTree;\n *\n */" }, { "IncludePath", "StateTreeSchema.h" }, { "ModuleRelativePath", "Public/StateTreeSchema.h" }, { "ToolTip", "Schema describing which inputs, evaluators, and tasks a StateTree can contain.\nEach StateTree asset saves the schema class name in asset data tags, which can be\nused to limit which StatTree assets can be selected per use case, i.e.:\n\n UPROPERTY(EditDefaultsOnly, Category = AI, meta=(RequiredAssetDataTags=\"Schema=StateTreeSchema_SupaDupa\"))\n UStateTree* StateTree;" }, }; #endif // WITH_METADATA // ********** Begin Class UStateTreeSchema constinit property declarations ************************* // ********** End Class UStateTreeSchema constinit property declarations *************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UStateTreeSchema_Statics UObject* (*const Z_Construct_UClass_UStateTreeSchema_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_StateTreeModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeSchema_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UStateTreeSchema_Statics::ClassParams = { &UStateTreeSchema::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UStateTreeSchema_Statics::Class_MetaDataParams) }; void UStateTreeSchema::StaticRegisterNativesUStateTreeSchema() { } UClass* Z_Construct_UClass_UStateTreeSchema() { if (!Z_Registration_Info_UClass_UStateTreeSchema.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStateTreeSchema.OuterSingleton, Z_Construct_UClass_UStateTreeSchema_Statics::ClassParams); } return Z_Registration_Info_UClass_UStateTreeSchema.OuterSingleton; } UStateTreeSchema::UStateTreeSchema(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UStateTreeSchema); UStateTreeSchema::~UStateTreeSchema() {} // ********** End Class UStateTreeSchema *********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSchema_h__Script_StateTreeModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UStateTreeSchema, UStateTreeSchema::StaticClass, TEXT("UStateTreeSchema"), &Z_Registration_Info_UClass_UStateTreeSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStateTreeSchema), 2130378607U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSchema_h__Script_StateTreeModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSchema_h__Script_StateTreeModule_2637188141{ TEXT("/Script/StateTreeModule"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSchema_h__Script_StateTreeModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSchema_h__Script_StateTreeModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS