// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTreeReference.h" #ifdef STATETREEMODULE_StateTreeReference_generated_h #error "StateTreeReference.generated.h already included, missing '#pragma once' in StateTreeReference.h" #endif #define STATETREEMODULE_StateTreeReference_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeReference *********************************************** struct Z_Construct_UScriptStruct_FStateTreeReference_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeReference_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeReference_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeReference; // ********** End ScriptStruct FStateTreeReference ************************************************* // ********** Begin ScriptStruct FStateTreeReferenceOverrideItem *********************************** struct Z_Construct_UScriptStruct_FStateTreeReferenceOverrideItem_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeReference_h_117_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeReferenceOverrideItem_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeReferenceOverrideItem; // ********** End ScriptStruct FStateTreeReferenceOverrideItem ************************************* // ********** Begin ScriptStruct FStateTreeReferenceOverrides ************************************** struct Z_Construct_UScriptStruct_FStateTreeReferenceOverrides_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeReference_h_165_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeReferenceOverrides_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeReferenceOverrides; // ********** End ScriptStruct FStateTreeReferenceOverrides **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeReference_h PRAGMA_ENABLE_DEPRECATION_WARNINGS