// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTreePropertyBindings.h" #ifdef STATETREEMODULE_StateTreePropertyBindings_generated_h #error "StateTreePropertyBindings.generated.h already included, missing '#pragma once' in StateTreePropertyBindings.h" #endif #define STATETREEMODULE_StateTreePropertyBindings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeBindableStructDesc ************************************** struct Z_Construct_UScriptStruct_FStateTreeBindableStructDesc_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_133_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeBindableStructDesc_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FPropertyBindingBindableStructDescriptor Super; struct FStateTreeBindableStructDesc; // ********** End ScriptStruct FStateTreeBindableStructDesc **************************************** // ********** Begin ScriptStruct FStateTreeEditorPropertyPath ************************************** struct Z_Construct_UScriptStruct_FStateTreeEditorPropertyPath_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_191_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeEditorPropertyPath_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeEditorPropertyPath; // ********** End ScriptStruct FStateTreeEditorPropertyPath **************************************** // ********** Begin ScriptStruct FStateTreePropertyPathBinding ************************************* struct Z_Construct_UScriptStruct_FStateTreePropertyPathBinding_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_215_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyPathBinding_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FPropertyBindingBinding Super; struct FStateTreePropertyPathBinding; // ********** End ScriptStruct FStateTreePropertyPathBinding *************************************** // ********** Begin ScriptStruct FStateTreePropertyRefPath ***************************************** struct Z_Construct_UScriptStruct_FStateTreePropertyRefPath_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_321_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyRefPath_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreePropertyRefPath; // ********** End ScriptStruct FStateTreePropertyRefPath ******************************************* // ********** Begin ScriptStruct FStateTreePropertyAccess ****************************************** struct Z_Construct_UScriptStruct_FStateTreePropertyAccess_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_437_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyAccess_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreePropertyAccess; // ********** End ScriptStruct FStateTreePropertyAccess ******************************************** // ********** Begin ScriptStruct FStateTreePropertyBindings **************************************** struct Z_Construct_UScriptStruct_FStateTreePropertyBindings_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_461_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyBindings_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FPropertyBindingBindingCollection Super; struct FStateTreePropertyBindings; // ********** End ScriptStruct FStateTreePropertyBindings ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h // ********** Begin Enum EStateTreeBindableStructSource ******************************************** #define FOREACH_ENUM_ESTATETREEBINDABLESTRUCTSOURCE(op) \ op(EStateTreeBindableStructSource::Context) \ op(EStateTreeBindableStructSource::Parameter) \ op(EStateTreeBindableStructSource::Evaluator) \ op(EStateTreeBindableStructSource::GlobalTask) \ op(EStateTreeBindableStructSource::StateParameter) \ op(EStateTreeBindableStructSource::Task) \ op(EStateTreeBindableStructSource::Condition) \ op(EStateTreeBindableStructSource::Consideration) \ op(EStateTreeBindableStructSource::TransitionEvent) \ op(EStateTreeBindableStructSource::StateEvent) \ op(EStateTreeBindableStructSource::PropertyFunction) \ op(EStateTreeBindableStructSource::Transition) enum class EStateTreeBindableStructSource : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStateTreeBindableStructSource ********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS