// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTreeInstanceData.h" #ifdef STATETREEMODULE_StateTreeInstanceData_generated_h #error "StateTreeInstanceData.generated.h already included, missing '#pragma once' in StateTreeInstanceData.h" #endif #define STATETREEMODULE_StateTreeInstanceData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeTemporaryInstanceData *********************************** struct Z_Construct_UScriptStruct_FStateTreeTemporaryInstanceData_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeInstanceData_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeTemporaryInstanceData_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeTemporaryInstanceData; // ********** End ScriptStruct FStateTreeTemporaryInstanceData ************************************* // ********** Begin ScriptStruct FStateTreeInstanceStorage ***************************************** struct Z_Construct_UScriptStruct_FStateTreeInstanceStorage_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeInstanceData_h_126_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeInstanceStorage_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeInstanceStorage; // ********** End ScriptStruct FStateTreeInstanceStorage ******************************************* // ********** Begin ScriptStruct FStateTreeInstanceData ******************************************** struct Z_Construct_UScriptStruct_FStateTreeInstanceData_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeInstanceData_h_410_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeInstanceData_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeInstanceData; // ********** End ScriptStruct FStateTreeInstanceData ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeInstanceData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS