// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprint/StateTreeConsiderationBlueprintBase.h" #ifdef STATETREEMODULE_StateTreeConsiderationBlueprintBase_generated_h #error "StateTreeConsiderationBlueprintBase.generated.h already included, missing '#pragma once' in StateTreeConsiderationBlueprintBase.h" #endif #define STATETREEMODULE_StateTreeConsiderationBlueprintBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UStateTreeConsiderationBlueprintBase ************************************* #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h_20_CALLBACK_WRAPPERS struct Z_Construct_UClass_UStateTreeConsiderationBlueprintBase_Statics; STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeConsiderationBlueprintBase_NoRegister(); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUStateTreeConsiderationBlueprintBase(); \ friend struct ::Z_Construct_UClass_UStateTreeConsiderationBlueprintBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend STATETREEMODULE_API UClass* ::Z_Construct_UClass_UStateTreeConsiderationBlueprintBase_NoRegister(); \ public: \ DECLARE_CLASS2(UStateTreeConsiderationBlueprintBase, UStateTreeNodeBlueprintBase, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/StateTreeModule"), Z_Construct_UClass_UStateTreeConsiderationBlueprintBase_NoRegister) \ DECLARE_SERIALIZER(UStateTreeConsiderationBlueprintBase) #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h_20_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UStateTreeConsiderationBlueprintBase(UStateTreeConsiderationBlueprintBase&&) = delete; \ UStateTreeConsiderationBlueprintBase(const UStateTreeConsiderationBlueprintBase&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(STATETREEMODULE_API, UStateTreeConsiderationBlueprintBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStateTreeConsiderationBlueprintBase); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStateTreeConsiderationBlueprintBase) \ STATETREEMODULE_API virtual ~UStateTreeConsiderationBlueprintBase(); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h_17_PROLOG #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h_20_CALLBACK_WRAPPERS \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UStateTreeConsiderationBlueprintBase; // ********** End Class UStateTreeConsiderationBlueprintBase *************************************** // ********** Begin ScriptStruct FStateTreeBlueprintConsiderationWrapper *************************** struct Z_Construct_UScriptStruct_FStateTreeBlueprintConsiderationWrapper_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h_42_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeBlueprintConsiderationWrapper_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeConsiderationBase Super; struct FStateTreeBlueprintConsiderationWrapper; // ********** End ScriptStruct FStateTreeBlueprintConsiderationWrapper ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConsiderationBlueprintBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS