// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTree.h" #ifdef STATETREEMODULE_StateTree_generated_h #error "StateTree.generated.h already included, missing '#pragma once' in StateTree.h" #endif #define STATETREEMODULE_StateTree_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UClass; class UStateTreeExtension; // ********** Begin Class UStateTree *************************************************************** #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_117_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execK2_GetExtension); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_117_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UStateTree, STATETREEMODULE_API) struct Z_Construct_UClass_UStateTree_Statics; STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTree_NoRegister(); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_117_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUStateTree(); \ friend struct ::Z_Construct_UClass_UStateTree_Statics; \ static UClass* GetPrivateStaticClass(); \ friend STATETREEMODULE_API UClass* ::Z_Construct_UClass_UStateTree_NoRegister(); \ public: \ DECLARE_CLASS2(UStateTree, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StateTreeModule"), Z_Construct_UClass_UStateTree_NoRegister) \ DECLARE_SERIALIZER(UStateTree) \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_117_ARCHIVESERIALIZER #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_117_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ STATETREEMODULE_API UStateTree(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UStateTree(UStateTree&&) = delete; \ UStateTree(const UStateTree&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(STATETREEMODULE_API, UStateTree); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStateTree); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStateTree) \ STATETREEMODULE_API virtual ~UStateTree(); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_114_PROLOG #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_117_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_117_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_117_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h_117_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UStateTree; // ********** End Class UStateTree ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTree_h PRAGMA_ENABLE_DEPRECATION_WARNINGS