// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Debugger/SCompactTreeDebuggerView.h" #ifdef STATETREEDEVELOPER_SCompactTreeDebuggerView_generated_h #error "SCompactTreeDebuggerView.generated.h already included, missing '#pragma once' in SCompactTreeDebuggerView.h" #endif #define STATETREEDEVELOPER_SCompactTreeDebuggerView_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateItemDebuggerData ******************************************** struct Z_Construct_UScriptStruct_FStateItemDebuggerData_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeDeveloper_Internal_Debugger_SCompactTreeDebuggerView_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateItemDebuggerData_Statics; \ STATETREEDEVELOPER_API static class UScriptStruct* StaticStruct(); \ typedef FStateItemCustomData Super; namespace UE::StateTree::CompactTreeView { struct FStateItemDebuggerData; } // ********** End ScriptStruct FStateItemDebuggerData ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeDeveloper_Internal_Debugger_SCompactTreeDebuggerView_h PRAGMA_ENABLE_DEPRECATION_WARNINGS