// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeStateStream_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); STATESTREAM_API UScriptStruct* Z_Construct_UScriptStruct_FStateStreamHandle(); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_StateStream; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_StateStream() { if (!Z_Registration_Info_UPackage__Script_StateStream.OuterSingleton) { static UObject* (*const SingletonFuncArray[])() = { (UObject* (*)())Z_Construct_UScriptStruct_FStateStreamHandle, }; static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/StateStream", SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000000, 0x21B7CA23, 0xB34DBBAA, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_StateStream.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_StateStream.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_StateStream(Z_Construct_UPackage__Script_StateStream, TEXT("/Script/StateStream"), Z_Registration_Info_UPackage__Script_StateStream, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x21B7CA23, 0xB34DBBAA)); PRAGMA_ENABLE_DEPRECATION_WARNINGS