// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WidgetSnapshotMessages.h" #ifdef SLATEREFLECTOR_WidgetSnapshotMessages_generated_h #error "WidgetSnapshotMessages.generated.h already included, missing '#pragma once' in WidgetSnapshotMessages.h" #endif #define SLATEREFLECTOR_WidgetSnapshotMessages_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FWidgetSnapshotRequest ******************************************** struct Z_Construct_UScriptStruct_FWidgetSnapshotRequest_Statics; #define FID_Engine_Source_Developer_SlateReflector_Private_WidgetSnapshotMessages_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWidgetSnapshotRequest_Statics; \ SLATEREFLECTOR_API static class UScriptStruct* StaticStruct(); struct FWidgetSnapshotRequest; // ********** End ScriptStruct FWidgetSnapshotRequest ********************************************** // ********** Begin ScriptStruct FWidgetSnapshotResponse ******************************************* struct Z_Construct_UScriptStruct_FWidgetSnapshotResponse_Statics; #define FID_Engine_Source_Developer_SlateReflector_Private_WidgetSnapshotMessages_h_35_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWidgetSnapshotResponse_Statics; \ SLATEREFLECTOR_API static class UScriptStruct* StaticStruct(); struct FWidgetSnapshotResponse; // ********** End ScriptStruct FWidgetSnapshotResponse ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_SlateReflector_Private_WidgetSnapshotMessages_h PRAGMA_ENABLE_DEPRECATION_WARNINGS