// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SlateSettings.h" #ifdef SLATE_SlateSettings_generated_h #error "SlateSettings.generated.h already included, missing '#pragma once' in SlateSettings.h" #endif #define SLATE_SlateSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USlateSettings *********************************************************** struct Z_Construct_UClass_USlateSettings_Statics; SLATE_API UClass* Z_Construct_UClass_USlateSettings_NoRegister(); #define FID_Engine_Source_Runtime_Slate_Public_SlateSettings_h_18_INCLASS \ private: \ static void StaticRegisterNativesUSlateSettings(); \ friend struct ::Z_Construct_UClass_USlateSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SLATE_API UClass* ::Z_Construct_UClass_USlateSettings_NoRegister(); \ public: \ DECLARE_CLASS2(USlateSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Slate"), Z_Construct_UClass_USlateSettings_NoRegister) \ DECLARE_SERIALIZER(USlateSettings) #define FID_Engine_Source_Runtime_Slate_Public_SlateSettings_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ SLATE_API USlateSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USlateSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(SLATE_API, USlateSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USlateSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ USlateSettings(USlateSettings&&) = delete; \ USlateSettings(const USlateSettings&) = delete; \ SLATE_API virtual ~USlateSettings(); #define FID_Engine_Source_Runtime_Slate_Public_SlateSettings_h_15_PROLOG #define FID_Engine_Source_Runtime_Slate_Public_SlateSettings_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Slate_Public_SlateSettings_h_18_INCLASS \ FID_Engine_Source_Runtime_Slate_Public_SlateSettings_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USlateSettings; // ********** End Class USlateSettings ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_SlateSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS