// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Framework/MultiBox/MultiBoxDefs.h" #ifdef SLATE_MultiBoxDefs_generated_h #error "MultiBoxDefs.generated.h already included, missing '#pragma once' in MultiBoxDefs.h" #endif #define SLATE_MultiBoxDefs_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Framework_MultiBox_MultiBoxDefs_h // ********** Begin Enum EMultiBoxType ************************************************************* #define FOREACH_ENUM_EMULTIBOXTYPE(op) \ op(EMultiBoxType::MenuBar) \ op(EMultiBoxType::ToolBar) \ op(EMultiBoxType::VerticalToolBar) \ op(EMultiBoxType::SlimHorizontalToolBar) \ op(EMultiBoxType::UniformToolBar) \ op(EMultiBoxType::Menu) \ op(EMultiBoxType::ButtonRow) \ op(EMultiBoxType::SlimHorizontalUniformToolBar) \ op(EMultiBoxType::SlimWrappingToolBar) enum class EMultiBoxType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMultiBoxType *************************************************************** // ********** Begin Enum EMultiBlockType *********************************************************** #define FOREACH_ENUM_EMULTIBLOCKTYPE(op) \ op(EMultiBlockType::None) \ op(EMultiBlockType::ButtonRow) \ op(EMultiBlockType::EditableText) \ op(EMultiBlockType::Heading) \ op(EMultiBlockType::MenuEntry) \ op(EMultiBlockType::Separator) \ op(EMultiBlockType::ToolBarButton) \ op(EMultiBlockType::ToolBarComboButton) \ op(EMultiBlockType::Widget) enum class EMultiBlockType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMultiBlockType ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS