// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Framework/Commands/InputChord.h" #ifdef SLATE_InputChord_generated_h #error "InputChord.generated.h already included, missing '#pragma once' in InputChord.h" #endif #define SLATE_InputChord_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInputChord ******************************************************* struct Z_Construct_UScriptStruct_FInputChord_Statics; #define FID_Engine_Source_Runtime_Slate_Public_Framework_Commands_InputChord_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputChord_Statics; \ SLATE_API static class UScriptStruct* StaticStruct(); struct FInputChord; // ********** End ScriptStruct FInputChord ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Framework_Commands_InputChord_h PRAGMA_ENABLE_DEPRECATION_WARNINGS