// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMCore/RigVMProfilingInfo.h" #ifdef RIGVM_RigVMProfilingInfo_generated_h #error "RigVMProfilingInfo.generated.h already included, missing '#pragma once' in RigVMProfilingInfo.h" #endif #define RIGVM_RigVMProfilingInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMInstructionVisitInfo **************************************** struct Z_Construct_UScriptStruct_FRigVMInstructionVisitInfo_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMProfilingInfo_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMInstructionVisitInfo_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); struct FRigVMInstructionVisitInfo; // ********** End ScriptStruct FRigVMInstructionVisitInfo ****************************************** // ********** Begin ScriptStruct FRigVMProfilingInfo *********************************************** struct Z_Construct_UScriptStruct_FRigVMProfilingInfo_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMProfilingInfo_h_87_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMProfilingInfo_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); struct FRigVMProfilingInfo; // ********** End ScriptStruct FRigVMProfilingInfo ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMProfilingInfo_h PRAGMA_ENABLE_DEPRECATION_WARNINGS