// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMCore/RigVMNodeLayout.h" #ifdef RIGVM_RigVMNodeLayout_generated_h #error "RigVMNodeLayout.generated.h already included, missing '#pragma once' in RigVMNodeLayout.h" #endif #define RIGVM_RigVMNodeLayout_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMPinCategory ************************************************* struct Z_Construct_UScriptStruct_FRigVMPinCategory_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMNodeLayout_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMPinCategory_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); struct FRigVMPinCategory; // ********** End ScriptStruct FRigVMPinCategory *************************************************** // ********** Begin ScriptStruct FRigVMNodeLayout ************************************************** struct Z_Construct_UScriptStruct_FRigVMNodeLayout_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMNodeLayout_h_78_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMNodeLayout_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); struct FRigVMNodeLayout; // ********** End ScriptStruct FRigVMNodeLayout **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMNodeLayout_h PRAGMA_ENABLE_DEPRECATION_WARNINGS