// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h" #ifdef RIGVM_RigVMFunction_UserDefinedEvent_generated_h #error "RigVMFunction_UserDefinedEvent.generated.h already included, missing '#pragma once' in RigVMFunction_UserDefinedEvent.h" #endif #define RIGVM_RigVMFunction_UserDefinedEvent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_UserDefinedEvent *********************************** struct Z_Construct_UScriptStruct_FRigVMFunction_UserDefinedEvent_Statics; #define FRigVMFunction_UserDefinedEvent_Execute() \ void FRigVMFunction_UserDefinedEvent::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FName& EventName \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Execution_RigVMFunction_UserDefinedEvent_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_UserDefinedEvent_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FName& EventName \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& EventName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ EventName \ ); \ } \ typedef FRigVMStruct Super; struct FRigVMFunction_UserDefinedEvent; // ********** End ScriptStruct FRigVMFunction_UserDefinedEvent ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Execution_RigVMFunction_UserDefinedEvent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS