// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Simulation/RigVMFunction_Timeline.h" #ifdef RIGVM_RigVMFunction_Timeline_generated_h #error "RigVMFunction_Timeline.generated.h already included, missing '#pragma once' in RigVMFunction_Timeline.h" #endif #define RIGVM_RigVMFunction_Timeline_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_Timeline ******************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_Timeline_Statics; #define FRigVMFunction_Timeline_Execute() \ void FRigVMFunction_Timeline::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Speed, \ float& Time, \ float& AccumulatedValue, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Timeline_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_Timeline_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Speed, \ float& Time, \ float& AccumulatedValue, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Speed = *(float*)RigVMMemoryHandles[0].GetInputData(); \ float& Time = *(float*)RigVMMemoryHandles[1].GetOutputData(); \ float& AccumulatedValue = *(float*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Speed, \ Time, \ AccumulatedValue, \ bIsInitialized \ ); \ } \ typedef FRigVMFunction_SimBase Super; struct FRigVMFunction_Timeline; // ********** End ScriptStruct FRigVMFunction_Timeline ********************************************* // ********** Begin ScriptStruct FRigVMFunction_TimeLoop ******************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_TimeLoop_Statics; #define FRigVMFunction_TimeLoop_Execute() \ void FRigVMFunction_TimeLoop::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Speed, \ const float Duration, \ const bool Normalize, \ float& Absolute, \ float& Relative, \ float& FlipFlop, \ bool& Even, \ float& AccumulatedAbsolute, \ float& AccumulatedRelative, \ int32& NumIterations, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Timeline_h_47_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_TimeLoop_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Speed, \ const float Duration, \ const bool Normalize, \ float& Absolute, \ float& Relative, \ float& FlipFlop, \ bool& Even, \ float& AccumulatedAbsolute, \ float& AccumulatedRelative, \ int32& NumIterations, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Speed = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const float Duration = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const bool Normalize = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ float& Absolute = *(float*)RigVMMemoryHandles[3].GetOutputData(); \ float& Relative = *(float*)RigVMMemoryHandles[4].GetOutputData(); \ float& FlipFlop = *(float*)RigVMMemoryHandles[5].GetOutputData(); \ bool& Even = *(bool*)RigVMMemoryHandles[6].GetOutputData(); \ float& AccumulatedAbsolute = *(float*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ float& AccumulatedRelative = *(float*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& NumIterations = *(int32*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[10].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Speed, \ Duration, \ Normalize, \ Absolute, \ Relative, \ FlipFlop, \ Even, \ AccumulatedAbsolute, \ AccumulatedRelative, \ NumIterations, \ bIsInitialized \ ); \ } \ typedef FRigVMFunction_SimBase Super; struct FRigVMFunction_TimeLoop; // ********** End ScriptStruct FRigVMFunction_TimeLoop ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Timeline_h PRAGMA_ENABLE_DEPRECATION_WARNINGS