// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_Random.h" #ifdef RIGVM_RigVMFunction_Random_generated_h #error "RigVMFunction_Random.generated.h already included, missing '#pragma once' in RigVMFunction_Random.h" #endif #define RIGVM_RigVMFunction_Random_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_RandomFloat **************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_RandomFloat_Statics; #define FRigVMFunction_RandomFloat_Execute() \ void FRigVMFunction_RandomFloat::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const int32 Seed, \ const float Minimum, \ const float Maximum, \ const float Duration, \ float& Result, \ float& LastResult, \ int32& LastSeed, \ int32& BaseSeed, \ float& TimeLeft \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Random_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_RandomFloat_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const int32 Seed, \ const float Minimum, \ const float Maximum, \ const float Duration, \ float& Result, \ float& LastResult, \ int32& LastSeed, \ int32& BaseSeed, \ float& TimeLeft \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const int32 Seed = *(int32*)RigVMMemoryHandles[0].GetInputData(); \ const float Minimum = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const float Maximum = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Duration = *(float*)RigVMMemoryHandles[3].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[4].GetOutputData(); \ float& LastResult = *(float*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& LastSeed = *(int32*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& BaseSeed = *(int32*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ float& TimeLeft = *(float*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Seed, \ Minimum, \ Maximum, \ Duration, \ Result, \ LastResult, \ LastSeed, \ BaseSeed, \ TimeLeft \ ); \ } \ typedef FRigVMFunction_MathBase Super; struct FRigVMFunction_RandomFloat; // ********** End ScriptStruct FRigVMFunction_RandomFloat ****************************************** // ********** Begin ScriptStruct FRigVMFunction_RandomVector *************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_RandomVector_Statics; #define FRigVMFunction_RandomVector_Execute() \ void FRigVMFunction_RandomVector::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const int32 Seed, \ const float Minimum, \ const float Maximum, \ const float Duration, \ FVector& Result, \ FVector& LastResult, \ int32& LastSeed, \ int32& BaseSeed, \ float& TimeLeft \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Random_h_67_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_RandomVector_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const int32 Seed, \ const float Minimum, \ const float Maximum, \ const float Duration, \ FVector& Result, \ FVector& LastResult, \ int32& LastSeed, \ int32& BaseSeed, \ float& TimeLeft \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const int32 Seed = *(int32*)RigVMMemoryHandles[0].GetInputData(); \ const float Minimum = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const float Maximum = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Duration = *(float*)RigVMMemoryHandles[3].GetInputData(); \ FVector& Result = *(FVector*)RigVMMemoryHandles[4].GetOutputData(); \ FVector& LastResult = *(FVector*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& LastSeed = *(int32*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& BaseSeed = *(int32*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ float& TimeLeft = *(float*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Seed, \ Minimum, \ Maximum, \ Duration, \ Result, \ LastResult, \ LastSeed, \ BaseSeed, \ TimeLeft \ ); \ } \ typedef FRigVMFunction_MathBase Super; struct FRigVMFunction_RandomVector; // ********** End ScriptStruct FRigVMFunction_RandomVector ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Random_h PRAGMA_ENABLE_DEPRECATION_WARNINGS