// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Animation/RigVMFunction_AnimEasing.h" #ifdef RIGVM_RigVMFunction_AnimEasing_generated_h #error "RigVMFunction_AnimEasing.generated.h already included, missing '#pragma once' in RigVMFunction_AnimEasing.h" #endif #define RIGVM_RigVMFunction_AnimEasing_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_AnimEasingType ************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_AnimEasingType_Statics; #define FRigVMFunction_AnimEasingType_Execute() \ void FRigVMFunction_AnimEasingType::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ ERigVMAnimEasingType& Type \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEasing_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_AnimEasingType_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ ERigVMAnimEasingType& Type \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ ERigVMAnimEasingType& Type = *(ERigVMAnimEasingType*)RigVMMemoryHandles[0].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Type \ ); \ } \ typedef FRigVMFunction_AnimBase Super; struct FRigVMFunction_AnimEasingType; // ********** End ScriptStruct FRigVMFunction_AnimEasingType *************************************** // ********** Begin ScriptStruct FRigVMFunction_AnimEasing ***************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_AnimEasing_Statics; #define FRigVMFunction_AnimEasing_Execute() \ void FRigVMFunction_AnimEasing::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Value, \ const ERigVMAnimEasingType Type, \ const float SourceMinimum, \ const float SourceMaximum, \ const float TargetMinimum, \ const float TargetMaximum, \ float& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEasing_h_35_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_AnimEasing_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Value, \ const ERigVMAnimEasingType Type, \ const float SourceMinimum, \ const float SourceMaximum, \ const float TargetMinimum, \ const float TargetMaximum, \ float& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const ERigVMAnimEasingType Type = *(ERigVMAnimEasingType*)RigVMMemoryHandles[1].GetInputData(); \ const float SourceMinimum = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float SourceMaximum = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float TargetMinimum = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const float TargetMaximum = *(float*)RigVMMemoryHandles[5].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[6].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Type, \ SourceMinimum, \ SourceMaximum, \ TargetMinimum, \ TargetMaximum, \ Result \ ); \ } \ typedef FRigVMFunction_AnimBase Super; struct FRigVMFunction_AnimEasing; // ********** End ScriptStruct FRigVMFunction_AnimEasing ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEasing_h PRAGMA_ENABLE_DEPRECATION_WARNINGS