// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Animation/RigVMFunction_AnimBase.h" #ifdef RIGVM_RigVMFunction_AnimBase_generated_h #error "RigVMFunction_AnimBase.generated.h already included, missing '#pragma once' in RigVMFunction_AnimBase.h" #endif #define RIGVM_RigVMFunction_AnimBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_AnimBase ******************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_AnimBase_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimBase_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_AnimBase_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ typedef FRigVMStruct Super; struct FRigVMFunction_AnimBase; // ********** End ScriptStruct FRigVMFunction_AnimBase ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS