// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMCore/RigVMDrawInstruction.h" #ifdef RIGVM_RigVMDrawInstruction_generated_h #error "RigVMDrawInstruction.generated.h already included, missing '#pragma once' in RigVMDrawInstruction.h" #endif #define RIGVM_RigVMDrawInstruction_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMDrawInstruction ********************************************* struct Z_Construct_UScriptStruct_FRigVMDrawInstruction_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMDrawInstruction_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMDrawInstruction_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); struct FRigVMDrawInstruction; // ********** End ScriptStruct FRigVMDrawInstruction *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMDrawInstruction_h // ********** Begin Enum ERigVMDrawSettings ******************************************************** #define FOREACH_ENUM_ERIGVMDRAWSETTINGS(op) \ op(ERigVMDrawSettings::Points) \ op(ERigVMDrawSettings::Lines) \ op(ERigVMDrawSettings::LineStrip) \ op(ERigVMDrawSettings::DynamicMesh) namespace ERigVMDrawSettings { enum Primitive : int; } template<> RIGVM_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERigVMDrawSettings ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS