// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/RigVMDispatch_CastObject.h" #ifdef RIGVM_RigVMDispatch_CastObject_generated_h #error "RigVMDispatch_CastObject.generated.h already included, missing '#pragma once' in RigVMDispatch_CastObject.h" #endif #define RIGVM_RigVMDispatch_CastObject_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMDispatch_CastObject ***************************************** struct Z_Construct_UScriptStruct_FRigVMDispatch_CastObject_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMDispatch_CastObject_h_12_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMDispatch_CastObject_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ typedef FRigVMDispatchFactory Super; struct FRigVMDispatch_CastObject; // ********** End ScriptStruct FRigVMDispatch_CastObject ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMDispatch_CastObject_h PRAGMA_ENABLE_DEPRECATION_WARNINGS