// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMCore/RigVMDispatchFactory.h" #ifdef RIGVM_RigVMDispatchFactory_generated_h #error "RigVMDispatchFactory.generated.h already included, missing '#pragma once' in RigVMDispatchFactory.h" #endif #define RIGVM_RigVMDispatchFactory_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMDispatchFactory ********************************************* struct Z_Construct_UScriptStruct_FRigVMDispatchFactory_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMDispatchFactory_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMDispatchFactory_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); struct FRigVMDispatchFactory; // ********** End ScriptStruct FRigVMDispatchFactory *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMDispatchFactory_h PRAGMA_ENABLE_DEPRECATION_WARNINGS