// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeRigLogicModule_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_RigLogicModule; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_RigLogicModule() { if (!Z_Registration_Info_UPackage__Script_RigLogicModule.OuterSingleton) { static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/RigLogicModule", nullptr, 0, PKG_CompiledIn | 0x00000000, 0x2CD5B5EE, 0x8F96D18A, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_RigLogicModule.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_RigLogicModule.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_RigLogicModule(Z_Construct_UPackage__Script_RigLogicModule, TEXT("/Script/RigLogicModule"), Z_Registration_Info_UPackage__Script_RigLogicModule, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x2CD5B5EE, 0x8F96D18A)); PRAGMA_ENABLE_DEPRECATION_WARNINGS