// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigLogic.h" #ifdef RIGLOGICMODULE_RigLogic_generated_h #error "RigLogic.generated.h already included, missing '#pragma once' in RigLogic.h" #endif #define RIGLOGICMODULE_RigLogic_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigLogicConfiguration ******************************************** struct Z_Construct_UScriptStruct_FRigLogicConfiguration_Statics; #define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigLogic_h_69_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigLogicConfiguration_Statics; \ RIGLOGICMODULE_API static class UScriptStruct* StaticStruct(); struct FRigLogicConfiguration; // ********** End ScriptStruct FRigLogicConfiguration ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigLogic_h // ********** Begin Enum ERigLogicCalculationType ************************************************** #define FOREACH_ENUM_ERIGLOGICCALCULATIONTYPE(op) \ op(ERigLogicCalculationType::Scalar) \ op(ERigLogicCalculationType::SSE) \ op(ERigLogicCalculationType::AVX) \ op(ERigLogicCalculationType::NEON) \ op(ERigLogicCalculationType::AnyVector) enum class ERigLogicCalculationType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> RIGLOGICMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERigLogicCalculationType **************************************************** // ********** Begin Enum ERigLogicTranslationType ************************************************** #define FOREACH_ENUM_ERIGLOGICTRANSLATIONTYPE(op) \ op(ERigLogicTranslationType::None) \ op(ERigLogicTranslationType::Vector) enum class ERigLogicTranslationType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> RIGLOGICMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERigLogicTranslationType **************************************************** // ********** Begin Enum ERigLogicRotationType ***************************************************** #define FOREACH_ENUM_ERIGLOGICROTATIONTYPE(op) \ op(ERigLogicRotationType::None) \ op(ERigLogicRotationType::EulerAngles) \ op(ERigLogicRotationType::Quaternions) enum class ERigLogicRotationType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> RIGLOGICMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERigLogicRotationType ******************************************************* // ********** Begin Enum ERigLogicRotationOrder **************************************************** #define FOREACH_ENUM_ERIGLOGICROTATIONORDER(op) \ op(ERigLogicRotationOrder::XYZ) \ op(ERigLogicRotationOrder::XZY) \ op(ERigLogicRotationOrder::YXZ) \ op(ERigLogicRotationOrder::YZX) \ op(ERigLogicRotationOrder::ZXY) \ op(ERigLogicRotationOrder::ZYX) enum class ERigLogicRotationOrder : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> RIGLOGICMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERigLogicRotationOrder ****************************************************** // ********** Begin Enum ERigLogicScaleType ******************************************************** #define FOREACH_ENUM_ERIGLOGICSCALETYPE(op) \ op(ERigLogicScaleType::None) \ op(ERigLogicScaleType::Vector) enum class ERigLogicScaleType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> RIGLOGICMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERigLogicScaleType ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS