// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNode_RigLogic.h" #ifdef RIGLOGICMODULE_AnimNode_RigLogic_generated_h #error "AnimNode_RigLogic.generated.h already included, missing '#pragma once' in AnimNode_RigLogic.h" #endif #define RIGLOGICMODULE_AnimNode_RigLogic_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_RigLogic ************************************************ struct Z_Construct_UScriptStruct_FAnimNode_RigLogic_Statics; #define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_AnimNode_RigLogic_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_RigLogic_Statics; \ RIGLOGICMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_RigLogic; // ********** End ScriptStruct FAnimNode_RigLogic ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_AnimNode_RigLogic_h PRAGMA_ENABLE_DEPRECATION_WARNINGS