// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ResonanceAudioBlueprintFunctionLibrary.h" #ifdef RESONANCEAUDIO_ResonanceAudioBlueprintFunctionLibrary_generated_h #error "ResonanceAudioBlueprintFunctionLibrary.generated.h already included, missing '#pragma once' in ResonanceAudioBlueprintFunctionLibrary.h" #endif #define RESONANCEAUDIO_ResonanceAudioBlueprintFunctionLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UResonanceAudioReverbPluginPreset; // ********** Begin Class UResonanceAudioBlueprintFunctionLibrary ********************************** #define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioBlueprintFunctionLibrary_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetGlobalReverbPreset); \ DECLARE_FUNCTION(execSetGlobalReverbPreset); struct Z_Construct_UClass_UResonanceAudioBlueprintFunctionLibrary_Statics; RESONANCEAUDIO_API UClass* Z_Construct_UClass_UResonanceAudioBlueprintFunctionLibrary_NoRegister(); #define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioBlueprintFunctionLibrary_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUResonanceAudioBlueprintFunctionLibrary(); \ friend struct ::Z_Construct_UClass_UResonanceAudioBlueprintFunctionLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend RESONANCEAUDIO_API UClass* ::Z_Construct_UClass_UResonanceAudioBlueprintFunctionLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UResonanceAudioBlueprintFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ResonanceAudio"), Z_Construct_UClass_UResonanceAudioBlueprintFunctionLibrary_NoRegister) \ DECLARE_SERIALIZER(UResonanceAudioBlueprintFunctionLibrary) #define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioBlueprintFunctionLibrary_h_17_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ RESONANCEAUDIO_API UResonanceAudioBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UResonanceAudioBlueprintFunctionLibrary(UResonanceAudioBlueprintFunctionLibrary&&) = delete; \ UResonanceAudioBlueprintFunctionLibrary(const UResonanceAudioBlueprintFunctionLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(RESONANCEAUDIO_API, UResonanceAudioBlueprintFunctionLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UResonanceAudioBlueprintFunctionLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UResonanceAudioBlueprintFunctionLibrary) \ RESONANCEAUDIO_API virtual ~UResonanceAudioBlueprintFunctionLibrary(); #define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioBlueprintFunctionLibrary_h_14_PROLOG #define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioBlueprintFunctionLibrary_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioBlueprintFunctionLibrary_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioBlueprintFunctionLibrary_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioBlueprintFunctionLibrary_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UResonanceAudioBlueprintFunctionLibrary; // ********** End Class UResonanceAudioBlueprintFunctionLibrary ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioBlueprintFunctionLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS