// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ResonanceAudioAmbisonicsSettings.h" #ifdef RESONANCEAUDIO_ResonanceAudioAmbisonicsSettings_generated_h #error "ResonanceAudioAmbisonicsSettings.generated.h already included, missing '#pragma once' in ResonanceAudioAmbisonicsSettings.h" #endif #define RESONANCEAUDIO_ResonanceAudioAmbisonicsSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UResonanceAudioSoundfieldSettings **************************************** struct Z_Construct_UClass_UResonanceAudioSoundfieldSettings_Statics; RESONANCEAUDIO_API UClass* Z_Construct_UClass_UResonanceAudioSoundfieldSettings_NoRegister(); #define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioAmbisonicsSettings_h_40_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUResonanceAudioSoundfieldSettings(); \ friend struct ::Z_Construct_UClass_UResonanceAudioSoundfieldSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend RESONANCEAUDIO_API UClass* ::Z_Construct_UClass_UResonanceAudioSoundfieldSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UResonanceAudioSoundfieldSettings, USoundfieldEncodingSettingsBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ResonanceAudio"), Z_Construct_UClass_UResonanceAudioSoundfieldSettings_NoRegister) \ DECLARE_SERIALIZER(UResonanceAudioSoundfieldSettings) #define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioAmbisonicsSettings_h_40_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ RESONANCEAUDIO_API UResonanceAudioSoundfieldSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UResonanceAudioSoundfieldSettings(UResonanceAudioSoundfieldSettings&&) = delete; \ UResonanceAudioSoundfieldSettings(const UResonanceAudioSoundfieldSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(RESONANCEAUDIO_API, UResonanceAudioSoundfieldSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UResonanceAudioSoundfieldSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UResonanceAudioSoundfieldSettings) \ RESONANCEAUDIO_API virtual ~UResonanceAudioSoundfieldSettings(); #define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioAmbisonicsSettings_h_37_PROLOG #define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioAmbisonicsSettings_h_40_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioAmbisonicsSettings_h_40_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioAmbisonicsSettings_h_40_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UResonanceAudioSoundfieldSettings; // ********** End Class UResonanceAudioSoundfieldSettings ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudio_Public_ResonanceAudioAmbisonicsSettings_h // ********** Begin Enum EResonanceRenderMode ****************************************************** #define FOREACH_ENUM_ERESONANCERENDERMODE(op) \ op(EResonanceRenderMode::StereoPanning) \ op(EResonanceRenderMode::BinauralLowQuality) \ op(EResonanceRenderMode::BinauralMediumQuality) \ op(EResonanceRenderMode::BinauralHighQuality) \ op(EResonanceRenderMode::RoomEffectsOnly) enum class EResonanceRenderMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> RESONANCEAUDIO_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EResonanceRenderMode ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS