// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PropertyBindingPath.h" #ifdef PROPERTYBINDINGUTILS_PropertyBindingPath_generated_h #error "PropertyBindingPath.generated.h already included, missing '#pragma once' in PropertyBindingPath.h" #endif #define PROPERTYBINDINGUTILS_PropertyBindingPath_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPropertyBindingPathSegment *************************************** struct Z_Construct_UScriptStruct_FPropertyBindingPathSegment_Statics; #define FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingPath_h_134_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPropertyBindingPathSegment_Statics; \ PROPERTYBINDINGUTILS_API static class UScriptStruct* StaticStruct(); struct FPropertyBindingPathSegment; // ********** End ScriptStruct FPropertyBindingPathSegment ***************************************** // ********** Begin ScriptStruct FPropertyBindingPath ********************************************** struct Z_Construct_UScriptStruct_FPropertyBindingPath_Statics; #define FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingPath_h_246_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPropertyBindingPath_Statics; \ PROPERTYBINDINGUTILS_API static class UScriptStruct* StaticStruct(); struct FPropertyBindingPath; // ********** End ScriptStruct FPropertyBindingPath ************************************************ // ********** Begin ScriptStruct FPropertyBindingPropertyIndirection ******************************* struct Z_Construct_UScriptStruct_FPropertyBindingPropertyIndirection_Statics; #define FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingPath_h_486_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPropertyBindingPropertyIndirection_Statics; \ PROPERTYBINDINGUTILS_API static class UScriptStruct* StaticStruct(); struct FPropertyBindingPropertyIndirection; // ********** End ScriptStruct FPropertyBindingPropertyIndirection ********************************* // ********** Begin ScriptStruct FPropertyBindingCopyInfo ****************************************** struct Z_Construct_UScriptStruct_FPropertyBindingCopyInfo_Statics; #define FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingPath_h_531_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPropertyBindingCopyInfo_Statics; \ PROPERTYBINDINGUTILS_API static class UScriptStruct* StaticStruct(); struct FPropertyBindingCopyInfo; // ********** End ScriptStruct FPropertyBindingCopyInfo ******************************************** // ********** Begin ScriptStruct FPropertyBindingCopyInfoBatch ************************************* struct Z_Construct_UScriptStruct_FPropertyBindingCopyInfoBatch_Statics; #define FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingPath_h_575_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPropertyBindingCopyInfoBatch_Statics; \ PROPERTYBINDINGUTILS_API static class UScriptStruct* StaticStruct(); struct FPropertyBindingCopyInfoBatch; // ********** End ScriptStruct FPropertyBindingCopyInfoBatch *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingPath_h // ********** Begin Enum EPropertyCopyType ********************************************************* #define FOREACH_ENUM_EPROPERTYCOPYTYPE(op) \ op(EPropertyCopyType::None) \ op(EPropertyCopyType::CopyPlain) \ op(EPropertyCopyType::CopyComplex) \ op(EPropertyCopyType::CopyBool) \ op(EPropertyCopyType::CopyStruct) \ op(EPropertyCopyType::CopyObject) \ op(EPropertyCopyType::CopyName) \ op(EPropertyCopyType::CopyFixedArray) \ op(EPropertyCopyType::StructReference) \ op(EPropertyCopyType::PromoteBoolToByte) \ op(EPropertyCopyType::PromoteBoolToInt32) \ op(EPropertyCopyType::PromoteBoolToUInt32) \ op(EPropertyCopyType::PromoteBoolToInt64) \ op(EPropertyCopyType::PromoteBoolToFloat) \ op(EPropertyCopyType::PromoteBoolToDouble) \ op(EPropertyCopyType::PromoteByteToInt32) \ op(EPropertyCopyType::PromoteByteToUInt32) \ op(EPropertyCopyType::PromoteByteToInt64) \ op(EPropertyCopyType::PromoteByteToFloat) \ op(EPropertyCopyType::PromoteByteToDouble) \ op(EPropertyCopyType::PromoteInt32ToInt64) \ op(EPropertyCopyType::PromoteInt32ToFloat) \ op(EPropertyCopyType::PromoteInt32ToDouble) \ op(EPropertyCopyType::PromoteUInt32ToInt64) \ op(EPropertyCopyType::PromoteUInt32ToFloat) \ op(EPropertyCopyType::PromoteUInt32ToDouble) \ op(EPropertyCopyType::PromoteFloatToInt32) \ op(EPropertyCopyType::PromoteFloatToInt64) \ op(EPropertyCopyType::PromoteFloatToDouble) \ op(EPropertyCopyType::DemoteDoubleToInt32) \ op(EPropertyCopyType::DemoteDoubleToInt64) \ op(EPropertyCopyType::DemoteDoubleToFloat) enum class EPropertyCopyType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> PROPERTYBINDINGUTILS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPropertyCopyType *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS