// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PropertyBindingBinding.h" #ifdef PROPERTYBINDINGUTILS_PropertyBindingBinding_generated_h #error "PropertyBindingBinding.generated.h already included, missing '#pragma once' in PropertyBindingBinding.h" #endif #define PROPERTYBINDINGUTILS_PropertyBindingBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPropertyBindingBinding ******************************************* struct Z_Construct_UScriptStruct_FPropertyBindingBinding_Statics; #define FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingBinding_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPropertyBindingBinding_Statics; \ PROPERTYBINDINGUTILS_API static class UScriptStruct* StaticStruct(); struct FPropertyBindingBinding; // ********** End ScriptStruct FPropertyBindingBinding ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS