// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PropertyBindingBindableStructDescriptor.h" #ifdef PROPERTYBINDINGUTILS_PropertyBindingBindableStructDescriptor_generated_h #error "PropertyBindingBindableStructDescriptor.generated.h already included, missing '#pragma once' in PropertyBindingBindableStructDescriptor.h" #endif #define PROPERTYBINDINGUTILS_PropertyBindingBindableStructDescriptor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPropertyBindingBindableStructDescriptor ************************** struct Z_Construct_UScriptStruct_FPropertyBindingBindableStructDescriptor_Statics; #define FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingBindableStructDescriptor_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPropertyBindingBindableStructDescriptor_Statics; \ PROPERTYBINDINGUTILS_API static class UScriptStruct* StaticStruct(); struct FPropertyBindingBindableStructDescriptor; // ********** End ScriptStruct FPropertyBindingBindableStructDescriptor **************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_PropertyBindingUtils_Source_PropertyBindingUtils_Public_PropertyBindingBindableStructDescriptor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS