// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SpriteDrawCall.h" #ifdef PAPER2D_SpriteDrawCall_generated_h #error "SpriteDrawCall.generated.h already included, missing '#pragma once' in SpriteDrawCall.h" #endif #define PAPER2D_SpriteDrawCall_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSpriteDrawCallRecord ********************************************* struct Z_Construct_UScriptStruct_FSpriteDrawCallRecord_Statics; #define FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_SpriteDrawCall_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSpriteDrawCallRecord_Statics; \ PAPER2D_API static class UScriptStruct* StaticStruct(); struct FSpriteDrawCallRecord; // ********** End ScriptStruct FSpriteDrawCallRecord *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_SpriteDrawCall_h PRAGMA_ENABLE_DEPRECATION_WARNINGS