// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PaperSpriteActor.h" #ifdef PAPER2D_PaperSpriteActor_generated_h #error "PaperSpriteActor.generated.h already included, missing '#pragma once' in PaperSpriteActor.h" #endif #define PAPER2D_PaperSpriteActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class APaperSpriteActor ******************************************************** struct Z_Construct_UClass_APaperSpriteActor_Statics; PAPER2D_API UClass* Z_Construct_UClass_APaperSpriteActor_NoRegister(); #define FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperSpriteActor_h_21_INCLASS \ private: \ static void StaticRegisterNativesAPaperSpriteActor(); \ friend struct ::Z_Construct_UClass_APaperSpriteActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend PAPER2D_API UClass* ::Z_Construct_UClass_APaperSpriteActor_NoRegister(); \ public: \ DECLARE_CLASS2(APaperSpriteActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Paper2D"), Z_Construct_UClass_APaperSpriteActor_NoRegister) \ DECLARE_SERIALIZER(APaperSpriteActor) #define FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperSpriteActor_h_21_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ PAPER2D_API APaperSpriteActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APaperSpriteActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(PAPER2D_API, APaperSpriteActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APaperSpriteActor); \ /** Deleted move- and copy-constructors, should never be used */ \ APaperSpriteActor(APaperSpriteActor&&) = delete; \ APaperSpriteActor(const APaperSpriteActor&) = delete; \ PAPER2D_API virtual ~APaperSpriteActor(); #define FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperSpriteActor_h_18_PROLOG #define FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperSpriteActor_h_21_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperSpriteActor_h_21_INCLASS \ FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperSpriteActor_h_21_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class APaperSpriteActor; // ********** End Class APaperSpriteActor ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperSpriteActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS