// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PBIK_Shared.h" #ifdef PBIK_PBIK_Shared_generated_h #error "PBIK_Shared.generated.h already included, missing '#pragma once' in PBIK_Shared.h" #endif #define PBIK_PBIK_Shared_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPBIKBoneSetting ************************************************** struct Z_Construct_UScriptStruct_FPBIKBoneSetting_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_PBIK_Shared_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPBIKBoneSetting_Statics; \ PBIK_API static class UScriptStruct* StaticStruct(); struct FPBIKBoneSetting; // ********** End ScriptStruct FPBIKBoneSetting **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_PBIK_Shared_h // ********** Begin Enum EPBIKLimitType ************************************************************ #define FOREACH_ENUM_EPBIKLIMITTYPE(op) \ op(EPBIKLimitType::Free) \ op(EPBIKLimitType::Limited) \ op(EPBIKLimitType::Locked) enum class EPBIKLimitType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> PBIK_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPBIKLimitType ************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS