// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Overlays.h" #ifdef OVERLAY_Overlays_generated_h #error "Overlays.generated.h already included, missing '#pragma once' in Overlays.h" #endif #define OVERLAY_Overlays_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FOverlayItem ****************************************************** struct Z_Construct_UScriptStruct_FOverlayItem_Statics; #define FID_Engine_Source_Runtime_Overlay_Public_Overlays_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FOverlayItem_Statics; \ OVERLAY_API static class UScriptStruct* StaticStruct(); struct FOverlayItem; // ********** End ScriptStruct FOverlayItem ******************************************************** // ********** Begin Class UOverlays **************************************************************** struct Z_Construct_UClass_UOverlays_Statics; OVERLAY_API UClass* Z_Construct_UClass_UOverlays_NoRegister(); #define FID_Engine_Source_Runtime_Overlay_Public_Overlays_h_50_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUOverlays(); \ friend struct ::Z_Construct_UClass_UOverlays_Statics; \ static UClass* GetPrivateStaticClass(); \ friend OVERLAY_API UClass* ::Z_Construct_UClass_UOverlays_NoRegister(); \ public: \ DECLARE_CLASS2(UOverlays, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Overlay"), Z_Construct_UClass_UOverlays_NoRegister) \ DECLARE_SERIALIZER(UOverlays) #define FID_Engine_Source_Runtime_Overlay_Public_Overlays_h_50_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ OVERLAY_API UOverlays(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UOverlays(UOverlays&&) = delete; \ UOverlays(const UOverlays&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(OVERLAY_API, UOverlays); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UOverlays); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UOverlays) \ OVERLAY_API virtual ~UOverlays(); #define FID_Engine_Source_Runtime_Overlay_Public_Overlays_h_46_PROLOG #define FID_Engine_Source_Runtime_Overlay_Public_Overlays_h_50_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Overlay_Public_Overlays_h_50_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Overlay_Public_Overlays_h_50_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UOverlays; // ********** End Class UOverlays ****************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Overlay_Public_Overlays_h PRAGMA_ENABLE_DEPRECATION_WARNINGS