// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LocalizedOverlays.h" #ifdef OVERLAY_LocalizedOverlays_generated_h #error "LocalizedOverlays.generated.h already included, missing '#pragma once' in LocalizedOverlays.h" #endif #define OVERLAY_LocalizedOverlays_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULocalizedOverlays ******************************************************* struct Z_Construct_UClass_ULocalizedOverlays_Statics; OVERLAY_API UClass* Z_Construct_UClass_ULocalizedOverlays_NoRegister(); #define FID_Engine_Source_Runtime_Overlay_Public_LocalizedOverlays_h_32_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULocalizedOverlays(); \ friend struct ::Z_Construct_UClass_ULocalizedOverlays_Statics; \ static UClass* GetPrivateStaticClass(); \ friend OVERLAY_API UClass* ::Z_Construct_UClass_ULocalizedOverlays_NoRegister(); \ public: \ DECLARE_CLASS2(ULocalizedOverlays, UOverlays, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Overlay"), Z_Construct_UClass_ULocalizedOverlays_NoRegister) \ DECLARE_SERIALIZER(ULocalizedOverlays) #define FID_Engine_Source_Runtime_Overlay_Public_LocalizedOverlays_h_32_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ OVERLAY_API ULocalizedOverlays(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ ULocalizedOverlays(ULocalizedOverlays&&) = delete; \ ULocalizedOverlays(const ULocalizedOverlays&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(OVERLAY_API, ULocalizedOverlays); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalizedOverlays); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULocalizedOverlays) \ OVERLAY_API virtual ~ULocalizedOverlays(); #define FID_Engine_Source_Runtime_Overlay_Public_LocalizedOverlays_h_28_PROLOG #define FID_Engine_Source_Runtime_Overlay_Public_LocalizedOverlays_h_32_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Overlay_Public_LocalizedOverlays_h_32_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Overlay_Public_LocalizedOverlays_h_32_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULocalizedOverlays; // ********** End Class ULocalizedOverlays ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Overlay_Public_LocalizedOverlays_h PRAGMA_ENABLE_DEPRECATION_WARNINGS