// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BasicOverlays.h" #ifdef OVERLAY_BasicOverlays_generated_h #error "BasicOverlays.generated.h already included, missing '#pragma once' in BasicOverlays.h" #endif #define OVERLAY_BasicOverlays_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBasicOverlays *********************************************************** struct Z_Construct_UClass_UBasicOverlays_Statics; OVERLAY_API UClass* Z_Construct_UClass_UBasicOverlays_NoRegister(); #define FID_Engine_Source_Runtime_Overlay_Public_BasicOverlays_h_28_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBasicOverlays(); \ friend struct ::Z_Construct_UClass_UBasicOverlays_Statics; \ static UClass* GetPrivateStaticClass(); \ friend OVERLAY_API UClass* ::Z_Construct_UClass_UBasicOverlays_NoRegister(); \ public: \ DECLARE_CLASS2(UBasicOverlays, UOverlays, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Overlay"), Z_Construct_UClass_UBasicOverlays_NoRegister) \ DECLARE_SERIALIZER(UBasicOverlays) #define FID_Engine_Source_Runtime_Overlay_Public_BasicOverlays_h_28_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ OVERLAY_API UBasicOverlays(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBasicOverlays(UBasicOverlays&&) = delete; \ UBasicOverlays(const UBasicOverlays&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(OVERLAY_API, UBasicOverlays); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBasicOverlays); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBasicOverlays) \ OVERLAY_API virtual ~UBasicOverlays(); #define FID_Engine_Source_Runtime_Overlay_Public_BasicOverlays_h_24_PROLOG #define FID_Engine_Source_Runtime_Overlay_Public_BasicOverlays_h_28_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Overlay_Public_BasicOverlays_h_28_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Overlay_Public_BasicOverlays_h_28_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBasicOverlays; // ********** End Class UBasicOverlays ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Overlay_Public_BasicOverlays_h PRAGMA_ENABLE_DEPRECATION_WARNINGS