// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PartyBeaconState.h" #ifdef ONLINESUBSYSTEMUTILS_PartyBeaconState_generated_h #error "PartyBeaconState.generated.h already included, missing '#pragma once' in PartyBeaconState.h" #endif #define ONLINESUBSYSTEMUTILS_PartyBeaconState_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPartyReservation ************************************************* struct Z_Construct_UScriptStruct_FPartyReservation_Statics; #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_PartyBeaconState_h_179_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPartyReservation_Statics; \ ONLINESUBSYSTEMUTILS_API static class UScriptStruct* StaticStruct(); struct FPartyReservation; // ********** End ScriptStruct FPartyReservation *************************************************** // ********** Begin ScriptStruct FPartyBeaconCrossplayPlatformMapping ****************************** struct Z_Construct_UScriptStruct_FPartyBeaconCrossplayPlatformMapping_Statics; #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_PartyBeaconState_h_224_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPartyBeaconCrossplayPlatformMapping_Statics; \ ONLINESUBSYSTEMUTILS_API static class UScriptStruct* StaticStruct(); struct FPartyBeaconCrossplayPlatformMapping; // ********** End ScriptStruct FPartyBeaconCrossplayPlatformMapping ******************************** // ********** Begin Class UPartyBeaconState ******************************************************** struct Z_Construct_UClass_UPartyBeaconState_Statics; ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UPartyBeaconState_NoRegister(); #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_PartyBeaconState_h_242_INCLASS \ private: \ static void StaticRegisterNativesUPartyBeaconState(); \ friend struct ::Z_Construct_UClass_UPartyBeaconState_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ONLINESUBSYSTEMUTILS_API UClass* ::Z_Construct_UClass_UPartyBeaconState_NoRegister(); \ public: \ DECLARE_CLASS2(UPartyBeaconState, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/OnlineSubsystemUtils"), Z_Construct_UClass_UPartyBeaconState_NoRegister) \ DECLARE_SERIALIZER(UPartyBeaconState) #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_PartyBeaconState_h_242_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ONLINESUBSYSTEMUTILS_API UPartyBeaconState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPartyBeaconState) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ONLINESUBSYSTEMUTILS_API, UPartyBeaconState); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPartyBeaconState); \ /** Deleted move- and copy-constructors, should never be used */ \ UPartyBeaconState(UPartyBeaconState&&) = delete; \ UPartyBeaconState(const UPartyBeaconState&) = delete; \ ONLINESUBSYSTEMUTILS_API virtual ~UPartyBeaconState(); #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_PartyBeaconState_h_239_PROLOG #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_PartyBeaconState_h_242_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_PartyBeaconState_h_242_INCLASS \ FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_PartyBeaconState_h_242_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPartyBeaconState; // ********** End Class UPartyBeaconState ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_PartyBeaconState_h // ********** Begin Enum EPartyReservationResult *************************************************** #define FOREACH_ENUM_EPARTYRESERVATIONRESULT(op) \ op(EPartyReservationResult::NoResult) \ op(EPartyReservationResult::RequestPending) \ op(EPartyReservationResult::GeneralError) \ op(EPartyReservationResult::PartyLimitReached) \ op(EPartyReservationResult::IncorrectPlayerCount) \ op(EPartyReservationResult::RequestTimedOut) \ op(EPartyReservationResult::ReservationDuplicate) \ op(EPartyReservationResult::ReservationNotFound) \ op(EPartyReservationResult::ReservationAccepted) \ op(EPartyReservationResult::ReservationDenied) \ op(EPartyReservationResult::ReservationDenied_CrossPlayRestriction) \ op(EPartyReservationResult::ReservationDenied_Banned) \ op(EPartyReservationResult::ReservationRequestCanceled) \ op(EPartyReservationResult::ReservationInvalid) \ op(EPartyReservationResult::BadSessionId) \ op(EPartyReservationResult::ReservationDenied_ContainsExistingPlayers) \ op(EPartyReservationResult::ReservationDenied_ValidationFailed) namespace EPartyReservationResult { enum Type : int; } template<> ONLINESUBSYSTEMUTILS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPartyReservationResult ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS