// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "LeaderboardBlueprintLibrary.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLeaderboardBlueprintLibrary() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_ULeaderboardBlueprintLibrary(); ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_ULeaderboardBlueprintLibrary_NoRegister(); UPackage* Z_Construct_UPackage__Script_OnlineSubsystemUtils(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ULeaderboardBlueprintLibrary Function WriteLeaderboardInteger ************ struct Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics { struct LeaderboardBlueprintLibrary_eventWriteLeaderboardInteger_Parms { APlayerController* PlayerController; FName StatName; int32 StatValue; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Online|Leaderboard" }, { "Comment", "/** Writes an integer value to the specified leaderboard */" }, { "ModuleRelativePath", "Classes/LeaderboardBlueprintLibrary.h" }, { "ToolTip", "Writes an integer value to the specified leaderboard" }, }; #endif // WITH_METADATA // ********** Begin Function WriteLeaderboardInteger constinit property declarations *************** static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FNamePropertyParams NewProp_StatName; static const UECodeGen_Private::FIntPropertyParams NewProp_StatValue; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function WriteLeaderboardInteger constinit property declarations ***************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function WriteLeaderboardInteger Property Definitions ************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LeaderboardBlueprintLibrary_eventWriteLeaderboardInteger_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_StatName = { "StatName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LeaderboardBlueprintLibrary_eventWriteLeaderboardInteger_Parms, StatName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_StatValue = { "StatValue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LeaderboardBlueprintLibrary_eventWriteLeaderboardInteger_Parms, StatValue), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((LeaderboardBlueprintLibrary_eventWriteLeaderboardInteger_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LeaderboardBlueprintLibrary_eventWriteLeaderboardInteger_Parms), &Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_StatName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_StatValue, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::PropPointers) < 2048); // ********** End Function WriteLeaderboardInteger Property Definitions **************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULeaderboardBlueprintLibrary, nullptr, "WriteLeaderboardInteger", Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::PropPointers), sizeof(Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::LeaderboardBlueprintLibrary_eventWriteLeaderboardInteger_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::LeaderboardBlueprintLibrary_eventWriteLeaderboardInteger_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ULeaderboardBlueprintLibrary::execWriteLeaderboardInteger) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_PROPERTY(FNameProperty,Z_Param_StatName); P_GET_PROPERTY(FIntProperty,Z_Param_StatValue); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=ULeaderboardBlueprintLibrary::WriteLeaderboardInteger(Z_Param_PlayerController,Z_Param_StatName,Z_Param_StatValue); P_NATIVE_END; } // ********** End Class ULeaderboardBlueprintLibrary Function WriteLeaderboardInteger ************** // ********** Begin Class ULeaderboardBlueprintLibrary ********************************************* FClassRegistrationInfo Z_Registration_Info_UClass_ULeaderboardBlueprintLibrary; UClass* ULeaderboardBlueprintLibrary::GetPrivateStaticClass() { using TClass = ULeaderboardBlueprintLibrary; if (!Z_Registration_Info_UClass_ULeaderboardBlueprintLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LeaderboardBlueprintLibrary"), Z_Registration_Info_UClass_ULeaderboardBlueprintLibrary.InnerSingleton, StaticRegisterNativesULeaderboardBlueprintLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ULeaderboardBlueprintLibrary.InnerSingleton; } UClass* Z_Construct_UClass_ULeaderboardBlueprintLibrary_NoRegister() { return ULeaderboardBlueprintLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_ULeaderboardBlueprintLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A beacon host used for taking reservations for an existing game session\n */" }, { "IncludePath", "LeaderboardBlueprintLibrary.h" }, { "ModuleRelativePath", "Classes/LeaderboardBlueprintLibrary.h" }, { "ScriptName", "LeaderboardLibrary" }, { "ToolTip", "A beacon host used for taking reservations for an existing game session" }, }; #endif // WITH_METADATA // ********** Begin Class ULeaderboardBlueprintLibrary constinit property declarations ************* // ********** End Class ULeaderboardBlueprintLibrary constinit property declarations *************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("WriteLeaderboardInteger"), .Pointer = &ULeaderboardBlueprintLibrary::execWriteLeaderboardInteger }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_ULeaderboardBlueprintLibrary_WriteLeaderboardInteger, "WriteLeaderboardInteger" }, // 293127953 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ULeaderboardBlueprintLibrary_Statics UObject* (*const Z_Construct_UClass_ULeaderboardBlueprintLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULeaderboardBlueprintLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ULeaderboardBlueprintLibrary_Statics::ClassParams = { &ULeaderboardBlueprintLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULeaderboardBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_ULeaderboardBlueprintLibrary_Statics::Class_MetaDataParams) }; void ULeaderboardBlueprintLibrary::StaticRegisterNativesULeaderboardBlueprintLibrary() { UClass* Class = ULeaderboardBlueprintLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ULeaderboardBlueprintLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_ULeaderboardBlueprintLibrary() { if (!Z_Registration_Info_UClass_ULeaderboardBlueprintLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULeaderboardBlueprintLibrary.OuterSingleton, Z_Construct_UClass_ULeaderboardBlueprintLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_ULeaderboardBlueprintLibrary.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULeaderboardBlueprintLibrary); ULeaderboardBlueprintLibrary::~ULeaderboardBlueprintLibrary() {} // ********** End Class ULeaderboardBlueprintLibrary *********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_LeaderboardBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ULeaderboardBlueprintLibrary, ULeaderboardBlueprintLibrary::StaticClass, TEXT("ULeaderboardBlueprintLibrary"), &Z_Registration_Info_UClass_ULeaderboardBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULeaderboardBlueprintLibrary), 3717754383U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_LeaderboardBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_LeaderboardBlueprintLibrary_h__Script_OnlineSubsystemUtils_3179126500{ TEXT("/Script/OnlineSubsystemUtils"), Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_LeaderboardBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_LeaderboardBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS