// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraVariant.h" #ifdef NIAGARA_NiagaraVariant_generated_h #error "NiagaraVariant.generated.h already included, missing '#pragma once' in NiagaraVariant.h" #endif #define NIAGARA_NiagaraVariant_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraVariant *************************************************** struct Z_Construct_UScriptStruct_FNiagaraVariant_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraVariant_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraVariant_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraVariant; // ********** End ScriptStruct FNiagaraVariant ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraVariant_h // ********** Begin Enum ENiagaraVariantMode ******************************************************* #define FOREACH_ENUM_ENIAGARAVARIANTMODE(op) \ op(ENiagaraVariantMode::None) \ op(ENiagaraVariantMode::Object) \ op(ENiagaraVariantMode::DataInterface) \ op(ENiagaraVariantMode::Bytes) enum class ENiagaraVariantMode; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraVariantMode ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS