// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraTickBehaviorEnum.h" #ifdef NIAGARA_NiagaraTickBehaviorEnum_generated_h #error "NiagaraTickBehaviorEnum.generated.h already included, missing '#pragma once' in NiagaraTickBehaviorEnum.h" #endif #define NIAGARA_NiagaraTickBehaviorEnum_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraTickBehaviorEnum_h // ********** Begin Enum ENiagaraTickBehavior ****************************************************** #define FOREACH_ENUM_ENIAGARATICKBEHAVIOR(op) \ op(ENiagaraTickBehavior::UsePrereqs) \ op(ENiagaraTickBehavior::UseComponentTickGroup) \ op(ENiagaraTickBehavior::ForceTickFirst) \ op(ENiagaraTickBehavior::ForceTickLast) enum class ENiagaraTickBehavior : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraTickBehavior ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS