// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Stateless/NiagaraStatelessSpawnInfo.h" #ifdef NIAGARA_NiagaraStatelessSpawnInfo_generated_h #error "NiagaraStatelessSpawnInfo.generated.h already included, missing '#pragma once' in NiagaraStatelessSpawnInfo.h" #endif #define NIAGARA_NiagaraStatelessSpawnInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraStatelessSpawnInfo **************************************** struct Z_Construct_UScriptStruct_FNiagaraStatelessSpawnInfo_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Internal_Stateless_NiagaraStatelessSpawnInfo_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraStatelessSpawnInfo_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraStatelessSpawnInfo; // ********** End ScriptStruct FNiagaraStatelessSpawnInfo ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Internal_Stateless_NiagaraStatelessSpawnInfo_h // ********** Begin Enum ENiagaraStatelessSpawnInfoType ******************************************** #define FOREACH_ENUM_ENIAGARASTATELESSSPAWNINFOTYPE(op) \ op(ENiagaraStatelessSpawnInfoType::Burst) \ op(ENiagaraStatelessSpawnInfoType::Rate) enum class ENiagaraStatelessSpawnInfoType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraStatelessSpawnInfoType ********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS