// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraScalabilityState.h" #ifdef NIAGARA_NiagaraScalabilityState_generated_h #error "NiagaraScalabilityState.generated.h already included, missing '#pragma once' in NiagaraScalabilityState.h" #endif #define NIAGARA_NiagaraScalabilityState_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraScalabilityState ****************************************** struct Z_Construct_UScriptStruct_FNiagaraScalabilityState_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraScalabilityState_h_12_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraScalabilityState_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraScalabilityState; // ********** End ScriptStruct FNiagaraScalabilityState ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraScalabilityState_h PRAGMA_ENABLE_DEPRECATION_WARNINGS