// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraScalabilityManager.h" #ifdef NIAGARA_NiagaraScalabilityManager_generated_h #error "NiagaraScalabilityManager.generated.h already included, missing '#pragma once' in NiagaraScalabilityManager.h" #endif #define NIAGARA_NiagaraScalabilityManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraScalabilityManager **************************************** struct Z_Construct_UScriptStruct_FNiagaraScalabilityManager_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraScalabilityManager_h_50_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraScalabilityManager_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraScalabilityManager; // ********** End ScriptStruct FNiagaraScalabilityManager ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraScalabilityManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS