// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraParameters.h" #ifdef NIAGARA_NiagaraParameters_generated_h #error "NiagaraParameters.generated.h already included, missing '#pragma once' in NiagaraParameters.h" #endif #define NIAGARA_NiagaraParameters_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraParameters ************************************************ struct Z_Construct_UScriptStruct_FNiagaraParameters_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraParameters_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraParameters_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraParameters; // ********** End ScriptStruct FNiagaraParameters ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraParameters_h PRAGMA_ENABLE_DEPRECATION_WARNINGS