// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraParameterBinding.h" #ifdef NIAGARA_NiagaraParameterBinding_generated_h #error "NiagaraParameterBinding.generated.h already included, missing '#pragma once' in NiagaraParameterBinding.h" #endif #define NIAGARA_NiagaraParameterBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraParameterBinding ****************************************** struct Z_Construct_UScriptStruct_FNiagaraParameterBinding_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraParameterBinding_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraParameterBinding_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraParameterBinding; // ********** End ScriptStruct FNiagaraParameterBinding ******************************************** // ********** Begin ScriptStruct FNiagaraParameterBindingWithValue ********************************* struct Z_Construct_UScriptStruct_FNiagaraParameterBindingWithValue_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraParameterBinding_h_122_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraParameterBindingWithValue_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); \ typedef FNiagaraParameterBinding Super; struct FNiagaraParameterBindingWithValue; // ********** End ScriptStruct FNiagaraParameterBindingWithValue *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraParameterBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS